Let's get started!
Strategy: 2
Randomness: 1
Complexity: 1
Humour: None
Attractiveness: Useful*
Average Length of Game Play: 20 minutes
Gamer Profile Ratings:
Strategy: Low
Conflict: Medium
Social Manipulation: High
Fantasy: Low
An Overview of Skull
Each player has five
Turns in Skull
First, let me just say that the cards in this game very strongly resemble coasters. It was a running joke throughout the games that we played. The cards are of solid cardboard construction. They do strongly remind me of the disposable coasters used in bars.Anyway. So each player chooses a card and places it face down on their scoring mat. Once everyone has at least one card on their mats, players may choose to either:
- Place another card face down on their mat, increasing the size of the stack, or
- Start bidding.
Once a player has started bidding, no one may place any more cards on their stack. They must either bid a higher number, or pass. The highest bidder must turn over a number of cards equal to the number bid.
The rules state that the highest bidder must first turn over all the cards in that player's own score mat before turning over any other cards. Once that player's cards have all been revealed, that player may then turn over cards on any other player's stack, one at a time, until either a skull has been revealed or the bid has been met.
If that player turns over cards equal to the bid without revealing a skull, that player is awarded a point. If a skull is revealed, however, a card is discarded from that player's hand.
However, in the first few games that I played, we did not enforce the 'turn over your own cards first' rule. Players were allowed to turn over any cards they wanted, their own or others'. This made for a slightly different dynamic. I recommend it as an optional rule variant.
End of the Game
If, as a result of revealing skulls, a player no longer has any cards in hand, that player is eliminated from the game. If only one player remains, that player is declared the winner. Otherwise, the first player to score two points (that is, scoring a point when the scoring mat is already turned over to the skull side as a result of scoring a point earlier in the game) is declared the winner.
Final Thoughts on Skull
This game is surprisingly dynamic. It involves a lot of bluffing. In essence, you are trying to accomplish two simultaneous feats: outbid other players without revealing a skull, and trick other players into revealing your skull.
If I were to be completely honest, the vast majority of my enjoyment of this game came from baiting the other players into turning over my skull card. There was one player in particular (I'll call him George) who allowed himself to be baited so often, and so very easily. In fact, the first time I started the bidding, I did it with my skull card on top of my stack of two. I did this intentionally knowing that George would think it was safe to turn over my top card. Sure enough, he outbid me, and immediately turned over my skull card. He was absolutely astounded to find my skull card on top. My schadenfreude was palpable. His mouth hung agape for several seconds. It was glorious.
Anyway. I really enjoyed this game. I expect I will play it again soon. It's quick, easy, and a lot of fun. But more to the point, it involves a surprising amount of thought: do I trust the other player? Can I trick the other players into trusting me? Do I risk bidding a higher number and losing one of my cards? Can I afford to lose a card by outbidding someone knowing that I'm going to turn over a skull in order to prevent another player from getting a second point?
And, we'll look as always at the six characteristics of a good game:
- It's fun to lose.
- It's quite simple
- It ends decisively.
- It relies on player agency.
- It allows for upsets.
- ❌ It does have player elimination.
Five out of six: that's not bad! So, not perfect, but pretty darn good. Also, given how short a game tends to last, the player elimination is not as big a deal as it would be in other games.
* The artwork in this game deserves a special mention. For one, the artwork varies between versions: there's an English/Spanish version and an English/French version. The art is different in these two. I played with the English/French edition. The art on the box cover made it look like it would have more in common with Latin American tradition, as the skull on the box resembled something from a Día de los muertos celebration. The art on the cards, however, appeared to be more in keeping with a stereotypical American biker gang, and so was not in a style that I personally found appealing.
The artwork in the other version looks more like a biker tattoo. In that sense, it is more thematically appropriate, although I find it less enjoyable overall than in the version I played. It does have a nice nod to the industry, however; one of the biker gangs in this version is the Werewolves, and the back of the Werewolves' cards incorporates the logo from The Werewolves of Miller's Hollow.
Now, given that art is very subjective, I fully admit that someone else might rate the Attractiveness of this game as 'Ideal.' The artwork is very well done. I just can't bring myself to give it a higher rating, due to its lack of aesthetic appeal to me personally. But don't let that sway your opinion too much! It's a fun game regardless of the artwork!
Anyway. I think that's quite enough for such a small and simple game. I'll stop for now. I'll see you back here next time, as long as you promise to
* The artwork in this game deserves a special mention. For one, the artwork varies between versions: there's an English/Spanish version and an English/French version. The art is different in these two. I played with the English/French edition. The art on the box cover made it look like it would have more in common with Latin American tradition, as the skull on the box resembled something from a Día de los muertos celebration. The art on the cards, however, appeared to be more in keeping with a stereotypical American biker gang, and so was not in a style that I personally found appealing.
The artwork in the other version looks more like a biker tattoo. In that sense, it is more thematically appropriate, although I find it less enjoyable overall than in the version I played. It does have a nice nod to the industry, however; one of the biker gangs in this version is the Werewolves, and the back of the Werewolves' cards incorporates the logo from The Werewolves of Miller's Hollow.
Now, given that art is very subjective, I fully admit that someone else might rate the Attractiveness of this game as 'Ideal.' The artwork is very well done. I just can't bring myself to give it a higher rating, due to its lack of aesthetic appeal to me personally. But don't let that sway your opinion too much! It's a fun game regardless of the artwork!
Anyway. I think that's quite enough for such a small and simple game. I'll stop for now. I'll see you back here next time, as long as you promise to
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