Strategy: 4
Randomness: 3
Complexity: 3
Humour: None
Attractiveness: Pretty
Average Length of Gameplay: 1 hour
Congratulations, young Taoist monk! A nearby village has asked for help in fighting off the minions of Wu Feng, the lord of hell. You have been selected as one of four who will undertake this righteous mission. You and your three companions each have special abilities that will allow you to be successful in this quest. But remember, this task will be a difficult one; you must judge carefully how best to proceed with your quest, and use your resources carefully. The villagers will assist you as best they can, but remember as always that it is your responsibility to ensure the safety of the village!
The board is made up of four small player boards and nine village location tiles. The tiles are arranged randomly in a 3×3 square in the centre of the table, and then the player boards are placed along each side. The monk figurines move from one village tile to another, and may either engage the demons in combat, or take an action to give yourselves some benefit. On a player's turn, he draws a demon card, which comes in one of five colours: red, green, yellow, blue (the same as the players' colours) or black. If the demon is not black, it must be placed in one of the three card spaces on the correspondingly coloured player board. Black ones go on the player board of the player who drew it. Each demon has one or more special ability. Some cause more demons to be drawn immediately, others prevent a monk from using his power, others require you to roll a curse die, and still others are able to haunt the village, causing a village tile to be flipped and its ability lost.
After drawing a demon card, placing it on the board, and implementing any 'upon summoning' effects it may have (as well as the recurring 'beginning of turn' effects of all demons already on the board), the players are allowed to move to an adjacent tile and either take an action or attempt to banish a demon.
Taking actions: each village tile offers you an action. You can take the action permitted by the tile on which you are currently standing, including unhaunting a flipped village tile, gaining a Tao token, resurrect a dead Taoist, or take a Buddha figure (which can be placed on a player board to immediately and automatically banish a demon placed on that space later on).
In other words, to banish the 'Sharp Nails Mistress,' the Taoist rolls three dice. If at least one of them comes up red (or white, which is the wild colour), the demon is banished. If none of the dice give you the needed colour, then the Taoist would have to spend a red Tao token (assuming he has any). In this way, the 'Green Abomination' demon is much more difficult, as it's very unlikely that you'll roll green and/or white on all your dice, and even if you do, you'd still need to spend a green Tao token to meet the required four (unless you're playing the green Taoist who can roll four dice, and even then, it's still improbable that all four will come up green or white).
During setup, one of the Wu Feng cards is chosen at random and placed, unseen, eight cards from the bottom of the demon deck. The Taoists must keep the village safe and avoid allowing any player board to be overrun until Wu Feng appears, and then whatever incarnation Wu Feng takes, the Taoists must defeat him before he gains enough strength to overwhelm the village and trigger armageddon.
The game continues until one of several things happens:
- All four Taoists are dead. The players lose.
- Four village tiles are haunted (flipped face down). The players lose.
- The demon deck is exhausted. The players lose.
- The incarnation of Wu Feng is banished. The players win.
There are a few more details that I haven't mentioned, like the Qi tokens (which are basically the Taoists' life points) or the Yin-Yang tokens, which allow a player to take an action from any tile even if they're not on it, or to unhaunt a village tile. And I've only just briefly mentioned in passing one of the special powers that each colour Taoist has. But the above is a fairly accurate description of the game, and is enough to give you a basic idea of how the game works.
I really enjoy this game. Like most co-operative games, it's very thinky-thinky, and keeps the players on the edge of their seats as the suspense grows. It has a strong theme, interesting mechanics, and is just generally a lot of fun. I personally recommend it. But that's just my opinion; you should give it a try and decide for yourself!
So I'll leave you with that for now. Next week, we continue our overview of the classic World of Darkness. So you can look forward to that, and until then, remember to
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