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24 October 2015

Board Game Review: The Lord of the Rings

Not surprisingly, many games have been created based on the works of J.R.R. Tolkien. However, my favourite is the co-operative board game by Reiner Knizia, in which players take on the roles of the hobbits in the fellowship and attempt to carry the One Ring to Mordor where they must drop it into the fires of Mt Doom. Very much like the story in the books, no? Perhaps that's part of why I like it so much!

Let's look at the numbers, shall we?
Strategy and Randomness are rated from 0 to 6. A 0 means the rated aspect plays no part in determining the game's outcome; and a 6 means that it is the only factor that determines the game's outcome. Complexity is also rated from 0 to 6; a 0 means that it's so simple a six-year-old can play it, a 3 means any adult should have no trouble playing, and a 6 means that you'll need to refer to the rulebook frequently. Humour can be rated as 'None,' meaning the game is not meant to be funny, or it may have one or more of the following: Derivative (meaning the humour is based on an outside source, such as a game based on a comedy film), Implicit (meaning that the game's components are funny, such as humourous card text), or Inherent (meaning that the actions the players take are funny). Attractiveness has nine possible ratings. Ideal: the game is beautiful and makes game play easier. Pretty: The design is beautiful and neither eases nor impedes game play. Nice: The design is beautiful but makes game play harder than necessary. Useful: The design is neither beautiful nor ugly, but eases gameplay. Average: The design is neither beautiful nor ugly, and neither eases nor impedes gameplay. Useless: The design is neither beautiful nor ugly, but makes gameplay harder than it needs to be. Utilitarian: The design is ugly, but eases gameplay. Ugly: The design is ugly, and neither eases nor impedes gameplay. Worthless: The design is ugly, andmakes gameplay harder than it needs to be. Average Length of Game Play describes how long an average game will probably last, give or take.

Strategy: 3
Randomness: 3
Complexity: 3
Humour: None
Attractiveness: Pretty
Average Length of Game Play: 1½ hours

17 October 2015

My Ranking of the Star Trek Films

I'm going to do something a little different this week. I spent a good chunk of this morning reading some articles about how other people rated the Star Trek films, and it got me thinking about how I would rank them.

I know it's not about gaming per se, but Star Trek is at least as nerdy as gaming, and besides, there have been more than one game (some of them roleplaying games, even) set in the Star Trek universe. Anyway, it's my blog, and I'll blog about what I want.

So here we go.

Before we get started, I want to give you a little background. I grew up on Star Trek. As a young boy, I loved looking up at the stars and thinking about the vast cosmos in which we lived. So naturally, any story set in outer space strongly appealed to me. I watched Buck Rogers and Battlestar Galactica. I was a fan of the original Star Wars trilogy (although, apparently unlike other young male fans, I wanted to be Luke Skywalker instead of Darth Vader) ­– the new trilogy destroyed my love of the series so thoroughly that I no longer count myself a Star Wars fan at all; after I saw Episode II, I took a long hard look at the entire franchise and realised that the only thing about it that had kept me a fan was nostalgia – remembering the joy I had once gotten as a child from the films, but no longer had.

10 October 2015

Social Bias in Role Playing Games

As I get older, I learn more about how modern society tends to have implicit social biases. Not everyone in a society holds these biases, and those that do don't always have the same biases. These can take the form of racism, sexism, anti-immigrant attitudes, homophobia, transphobia, religious bigotry, political bigotry, and many other forms besides.

It may seem silly to be talking about this on a gaming blog, but I believe that games can help shape attitudes, as well as vice versa. I remember noticing many years ago that almost all of the characters that were created for games in which I played were Caucasian, and the majority of them were male. Even before I'd noticed that, it had occurred to me that I didn't always have to play a character of the same gender as myself. I've played many female characters; some of these I count amongst my most enjoyable gaming experiences. Michelle, the Silent Strider Theurge from Werewolf: The Apocalypse, was one such character; another was Sarah Storm, the cyberpunk piskie from Changeling: The Dreaming. I've also tried to break out of my own ethnicity as well; Michelle was of Egyptian descent, and I recall at least one character that I created who was African American (I never actually got to play that character, sadly).

03 October 2015

Board Game Review: Sushi Go

Hello and welcome to another week of the Game Dork's rantings! It's time for another board game review, and this time around, we're going to do a card game called Sushi Go, by Gamewright Games. It's a fun little card game with an interesting mechanic! The object is to score the most points by picking the tastiest (and therefore most valuable) items from the conveyer belt at a sushi restaurant.

Let's start things off right:
Strategy and Randomness are rated from 0 to 6. A 0 means the rated aspect plays no part in determining the game's outcome; and a 6 means that it is the only factor that determines the game's outcome. Complexity is also rated from 0 to 6; a 0 means that it's so simple a six-year-old can play it, a 3 means any adult should have no trouble playing, and a 6 means that you'll need to refer to the rulebook frequently. Humour can be rated as 'None,' meaning the game is not meant to be funny, or it may have one or more of the following: Derivative (meaning the humour is based on an outside source, such as a game based on a comedy film), Implicit (meaning that the game's components are funny, such as humourous card text), or Inherent (meaning that the actions the players take are funny). Attractiveness has nine possible ratings. Ideal: the game is beautiful and makes game play easier. Pretty: The design is beautiful and neither eases nor impedes game play. Nice: The design is beautiful but makes game play harder than necessary. Useful: The design is neither beautiful nor ugly, but eases gameplay. Average: The design is neither beautiful nor ugly, and neither eases nor impedes gameplay. Useless: The design is neither beautiful nor ugly, but makes gameplay harder than it needs to be. Utilitarian: The design is ugly, but eases gameplay. Ugly: The design is ugly, and neither eases nor impedes gameplay. Worthless: The design is ugly, andmakes gameplay harder than it needs to be. Average Length of Game Play describes how long an average game will probably last, give or take.

Strategy: 2
Randomness: 4
Complexity: 2
Humour: None
Attractiveness: Pretty
Average Length of Game Play: 30 minutes