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10 July 2010

Eiru: Part 1 - Humans

As mentioned in the last post, I will start detailing the fantasy setting I've created. I could use this setting for a book, but I think it would be more fun and more rewarding it to make it freely available for anyone to use. Tell stories in this world, and if you like, tell me about them!

This setting is designed for use with GURPS, 4th Edition. If you know GURPS well enough, you should be able to easily convert to most other systems. Even if you don't, you should get a general idea of how it works. Obviously, I can't post the actual rules here, but you can get GURPS Lite for free from the SJ Games Website. This also means that I'm required to post the following disclaimer:

The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

Ok. That's out of the way. Now, to start with, I will detail the first race: the Humans.

The setting takes place on Eiru, a large continent completely surrounded by water. It's roughly 1300 miles across from east to west, and about 1200 miles across from north to south. I will post the map once I've finished it. It has a mostly temperate climate, warmer in the south than the north, but with minor exceptions, there are no tropical, sub-arctic, arid, or other climates in the region. There are a few mountain ranges, lots of rivers, a few lakes, and loads of forests, plains, and hills. You can find some swamps, deserts, &c., but they are very rare.

Humans live in the plains. Wherever there is grassland, you can find humans living there. They are TL 2, although they are retarded in construction and transportation. Generally, they live in small cities and villages, each ruled by a mayor. Most cities belong to a kingdom, and offer fealty to a specific king. There are many kingdoms, generally governing between ten and one hundred cities and towns.

There are six closely-related human languages: Belgae, Wodish, Mannish, Dorish, Laegel, and Borin. Belgae is the most common, and many people (both human and non-human) choose to learn it as a lingua-franca, so in many ways, it can be treated as a 'common' tongue, but not everyone knows it, so it's not a guarantee. Balgae, Wodish, and Mannish are especially similar; anyone who speaks one of the three at Native level can understand someone speaking one of the other two at Native as if they were speaking it at Broken level.

It costs 0 points to play a human. They have no modifiers.

That more or less sums up the humans. Next time, we'll introduce the Danu. Until, then, don't forget to

Game on!

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